i was making a hand, and then i realized that it looks low-poly, so i subdivided it by 2, and this was the result:enter image description here

i searched google but i only found loopTools add-on and it doesn't work with my case so how can i fix this??

thanks :)

  • $\begingroup$ Hello how did your mesh look like before you subdivided and how did you subdivide? Do it with the Subdivision Surface modifier, not right click > Subdivide, on a round object it won't be good $\endgroup$
    – moonboots
    Nov 12 at 15:43
  • $\begingroup$ i subdivided it using the right click in the edit mode, bec. when i was applying subdivision surface modifier blender crashes(i think bec of the rigging and bones) $\endgroup$
    – Ghosx
    Nov 12 at 16:07
  • $\begingroup$ why don't you want your hand to be low-poly? $\endgroup$
    – moonboots
    Nov 12 at 16:22
  • $\begingroup$ i don't know, it doesn't fit the other game models $\endgroup$
    – Ghosx
    Nov 12 at 16:40
  • $\begingroup$ maybe show your topology before subdividing, and also show the rest of the topology, or even share your file $\endgroup$
    – moonboots
    Nov 12 at 16:44


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