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just wanted to know if there is a quicker way of creating a 2D mesh from a bezier curve?

Right now i just end up with some kind triangular shape that i have to delete the bottom vertices from, and then set the Z axis on the remaining vertices to 0.

Using the 2D option instead of the 3D doesn't have any effect for my purpose.

Here is a demo of my current method: https://youtu.be/YL23LZxlYHA

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You can switch Fill option to Front so you don't have the lower part : enter image description here

or you create another Curve and flat it on the Y axis and use it as a bevel object :

enter image description here

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Add a new plane object and scale to the width of desired mesh.

Add an array modifier then a curve modifier to the plane.

Increase count in array modifier until mesh is length of curve.

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