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I am trying to find a way to use the Fill function on a.. let's say outline of a mesh. Is there a way to connect the vertices one by one depending on the order I select it in?

I am trying to make an edge loop so I could use the F2 addon to fill the faces in. :)

mesh outline with the vertex loop selected

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  • $\begingroup$ "normally" just select them and press F $\endgroup$
    – Chris
    Nov 9, 2023 at 17:45
  • $\begingroup$ Note that you could have could have just extruded the edges at the end of your mesh to create the new faces... $\endgroup$
    – james_t
    Nov 9, 2023 at 17:59

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Here's one way that can save you some time, if there is sufficient matching number of vertices (and proximity) on both sides of where you desire new faces:

  1. select the unconnected vertices at one "destination face) away from the existing mesh, using Circle Select, in path order around the circumferance;

enter image description here

  1. select the two vertices that are missing an edge type 'f' (new edge/face from vertices)

  2. select two adjacent vertices on the edge of the existing mesh the vertices on "both sides" of your desired added faces and then use the Select::Edge_Loops. Do the same for the other recently added edges:

enter image description here

The result if there is sufficient matches of close proximity:

enter image description here

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