Can't seem to find the answer to this online, but is there a way to get the exact color I need from a texture that has multiple color IDs, which also includes HSV? Especially the Value/Lightness part?
The best setup I can find so far can isolate a solid color, but not the exact HSV of a color. The image above describes the issue in detail node for node.
Notice each finger, tricep, shoulder, bicep, and forearm in the original image have different values of green. The lightest is the shoulder, the darkest is the ring finger. How would I pinpoint, say, the dark ring finger separate from the shoulder? It appears that this node setup only allows me to select from the most lit downwards. I don't want to use a slider. I need the exact given color.
When I first tapped into this, I thought it was as easy as using the color picker RGB and putting it into the factor between a mixture node of black and white and using it as color 1 to again do the same for color two and layer the masks until I reach the final one and put them all into a factor for additional purposes.
There are also these aliases/splits showing up.
Sadly, I've been stuck at this stage for a week. If possible can someone show screenshots of the solution, please?
Please help lol. I'm in sort of a deadline. :x