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In the image attached, i can see the emissive materials on the inside of the glass bubble, but i want my lights to illuminate the insides so i can see the characters on the inside. I want to achieve this with eevee. Can it be done? enter image description here

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In Eevee the Emission node won't emit any light by default. There are 2 solutions:

  • Create a light (like a Point)
  • Create a Light Probe > Irradiance Volume that contains this part of your scene then in the Render panel > Indirect Lighting, click on the Bake Indirect Lighting button, it will catch the light that is supposed to exist and fake the indirect lighting.
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