I'm creating interior geometry in Blender. I'm going for a smoothed look, so I created the basic floorplan for my interior, beveled the corners which I wanted smooth, and then extruded the faces upwards.
What I'm having trouble with is beveling the ceiling so that it's also rounded out. It suffers at the corners because of the overlap, and I have no clue what to do with the topology, or in general, to make it appear how I want it to.
Included pictures of the geometry before beveling, and after beveling; at the ideal point I want it to be.