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If I use the "Roll" option from the properties tab, the Z Axis will always face downwards, which will lead to other problems in a game engine. I've added a picture with my desired result.

What won't work:

  • Mirroring Edit Mode > Mirror, tested along all axis
  • Mirroring then scaling towards the Y-Axis to keep the axis constellation

Does anyone have any ideas?

enter image description here

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  • $\begingroup$ rotate it 180° around its X axis so that it points towards the opposite direction? $\endgroup$
    – moonboots
    Nov 8, 2023 at 19:04

1 Answer 1

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If you're wanting the bone to stay the way it is but change axis orientation, use Ctrl-Period, and set it manually.

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