So I'm working on a dragon rig, and I'd like to control the spikes on its back. I thought it would be wise to do it by a distance from a certain separated bone, and that the scale of the bone would be the range, so that it would be possible to control the direction / position as well as the distance. I don't want to use a specific rig for this. I tried to do something like this using geometry nodes and it didn't go so well, mainly because I hardly understand anything about it. I would appreciate any help or guidance. cool stripe of spikes on back of dragon

Oh, and just to be clear, I want every part to bend, not the strip itself.



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