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I created two quick walk and running animations for practice purposes using Rigify animbox. Blender version is 3.6.0.

In the NLA I'm trying to blend between the two actions, but when I activate the animated strip time + cyclic strip time for the bottom action (the run cycle) it makes the run cycle, well, run backwards. Both the walk and run cycle has animated strip time + cyclic strip time activated. I'm not sure what's causing this. The Blend file + a video example will be shared here. Any help is hugely appreciated!

Video demonstration - https://youtu.be/f3xY0Y83l0k

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    $\begingroup$ I don't know why the Animated Strip Time makes it go backwards but if you want to fix that you can keyframe the Strip Time value, what were you trying to do with the Animated Strip Time by the way? It is made to slow down or speed up the action, or play it bacwards... $\endgroup$
    – moonboots
    Nov 5, 2023 at 12:43
  • $\begingroup$ I was sorta fiddling around to try and figure out the use case scenarios for complex animations. Your suggestion about keyframing the strip value instantly fixed it! Thank you so much! Is there a way to flag this question as solved? $\endgroup$
    – Samuel062
    Nov 5, 2023 at 12:47
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    $\begingroup$ I'm going to answer in the Your Answer field and you can validate my answer $\endgroup$
    – moonboots
    Nov 5, 2023 at 12:52

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I don't know why the Animated Strip Time makes it go backwards in your case but if you want to fix that you can keyframe the Strip Time value. Animated Strip Time is made to slow down or speed up the action, or play it bacwards. The Strip Time value is the frame of the selected action that you want to be played at frame X. If you put a value of 1 at frame 1 and a value of 23 at frame 23 it will play the action at its normal speed. If you put a value of 23 at frame 11 for example the action will be played at twice its speed, etc.

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  • $\begingroup$ Validated! Thank you so much! $\endgroup$
    – Samuel062
    Nov 5, 2023 at 14:54

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