So basically im trying to make a tiled roof top thats curved. Simple deform doesnt do what i want so i want to use a curve modifier however whenever i add the curve modifier to the array the size of the array changes and looks terrible.
Here are the steps i took: 1.Made the part i want 2.fixed its rotation 3. Set all transforms on the part 4.added array to increase number of parts 5.Made the curve i want 6. Moves it to world origin 7. Set all transforms for the curve 8.moved part to world origin so they both have the same origin 9. Set all transforms for both just incase 10. Added curve modifier 11. Terrible results parts become bigger and are flying above curve not on it