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How can I prevent the mesh from shrinking when the bone is rotated?

In the second image the shield is shrinking in size as I rotate the bone further. I want to the dimensions of the shield, similar to the third image where no shrinking is occurring.

enter image description here enter image description here enter image description here

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Select the shield vertices in Edit mode, go into the Object Data panel > Vertex Groups and click on Remove from All Groups:

enter image description here

Keep the vertices selected, select the vertex group the shield is supposed to be part of and click on the Assign button:

enter image description here

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  • $\begingroup$ Thank you. It is because that particular mesh is on multiple vertex groups. $\endgroup$
    – naomi
    Nov 4, 2023 at 18:53
  • $\begingroup$ Yes that's it, therefore it's deformed by other bones $\endgroup$
    – moonboots
    Nov 4, 2023 at 18:53

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