I have this character:
He has an armature and an animation, and his sword, shown at the bottom, has to be loaded in separately. I tried to parent the sword to the armature. There's a bone and a vertex group labeled bn_r_weapon_melee01, and it looks like that's the correct bone, but during the animation, this happens:
It looks like the sword is moving and rotating MOSTLY properly, but it's offset from the character's hand incorrectly. How can I fix this?