I'm looking for help on rendering normals. I've rendered out normals without issue before, but something seems to be off now. Here's an image showing the problem.
I'd expect there to be nothing on the baked normal map but just a circular indentation where the Hipoly differs from the Lowpoly. However I'm getting these lines across the map resulting in odd shading on the final image.
I've averaged the normals of both models, set to smooth shading, and applied all transforms. Color Space is set to Non-Color on the image node. I've tried baking both through Blenders bake process and using Textools with similar results.
Thanks for any help!