Im still learning blender and have just created a simple racetrack with some red and white curbs. I have added colors by selecting the objects and applying different materials.
Now I want to add a little bit more details to the racetrack, like for example tire marks. As far as I understand, the best way to add more details to the colors would be to use texture painting. (Or is there any other good method to do this?)
So I unwrapped my racetrack with the "Smart UV Project" option and painted it by selecting the faces of my mesh and using the fill tool. However, the result does not look very clean but rather a bit pixelated, like you can see on the attached picture.
What can I do to make the texture look better with a cleaner edge? (The resolution I used for the texture painting was 4096x4096)
Thank you! :)