I have put several coins above a table and I want physics simulation to make them fall on a table. So far, I have almost succeeded, but some coins dance for a very long time on the table (nearly 21s!).
The table is set as passive, shape for collision = box, collision margin set to 0.000001m. Coins are set as actives, shape for collision = cylinder, collision margin set to 0.000001m as well.
Friction is set to 1 and bounce to 0 for both the table and the coins.
With these parameters, the simulation doesn't look very realistic. Does anyone know how I could improve it?