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I'm currently modelling a soundbox and it has a grid in front of it with rounded holes.

How do I get it in Blender because I already tried with square faces and it worked but now I want with round faces.

So it should be like that.

I've tried one method, where I simple inserted the faces individually and deleted them + subdivision modifier but that "wireframe" had large "outsides"(bad english) that didn't look like a wireframe in the picture. Pls help me, I would appreciate that.

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  • $\begingroup$ An image texture with a color ramp should work. To implement this: - Smart UV unwrap the faces you want to apply the texture to - Open the shading tab - Hit add and select image texture - Hit add once again and apply a color ramp, adjust it so that it makes the texture appear dark - Connect the image texture to the color ramp and then to the base color of your material - Connect normal data if the texture has it docs.blender.org/manual/en/latest/render/shader_nodes/converter/… $\endgroup$
    – TrippR
    Commented Nov 1, 2023 at 13:06

2 Answers 2

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Demonstrating with a Plane Subdivided 20 times to show what's happening:

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In Edit mode with Vertex select (1 on the keyboard), select Face > Poke Faces twice:

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Then select one of the centre vertices and go to Select > Select Similar > Amount of Connecting Edges which will select all the centre vertices:

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Right-click and select Bevel Vertices (or use Ctrl-Shift-B) and pull out until you get the size you need. - Make sure that you only have the Segments set to 1 when doing this:

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Hit X > ⌦ Delete Faces and that's it!

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A little bit of Modifiers magic:

Add a Mesh Circle with the following settings:

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Select the central vertex and add it to a Vertex Group named "Group":

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Stack a few modifiers in the given order and play with the settings:

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