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I have been searching for a solution and it should not be that hard. This is what I tried:

I created a cube and rotated it along the Z axis in object mode. In edit mode I switched to the local transform orientation, which looks like this: Cube with local axis Which is exactly what I wanted. Next I Extrude, and press X twice to presumably lock to the local X axis. However it ends up pointing in the wrong direction and in the bottom left it says "along normal X" which is not what I want: enter image description here

How can I get blender to extrude along a local axis? Any help is much appreciated!

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    $\begingroup$ Are you sure that you have switched Transform orientation to Local? I do as you describe and it works for me even in Global Transform orientation, in Local too. Along normal X after pressing X twice I get if Normal Transform Orientation was selected. $\endgroup$ – Mr Zak May 4 '15 at 20:44
  • $\begingroup$ thank you for the quick reply! sorry still getting used to stack exchange $\endgroup$ – flo May 4 '15 at 20:48
  • $\begingroup$ I am not sure I changed the right thing. I changed it via Alt+Space. The changed value is visible in the first image at the bottom $\endgroup$ – flo May 4 '15 at 20:51
  • $\begingroup$ What do you mean "right thing"? Yes, by pressing Alt + Space you change the Transform Orientation. I'll write a more depth answer now. $\endgroup$ – Mr Zak May 4 '15 at 20:57
  • $\begingroup$ Actually, the answer to your question is already here - blender.stackexchange.com/questions/18576/…. So I think this question is possible duplicate. $\endgroup$ – Mr Zak May 4 '15 at 21:02
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This is because the Extrude and Move operator seems to always use Normal orientation.

To use the selected orientation (in this case Local), cancel the operator (Esc or RMB RMB), then press GZZ in order to use the normal Move operator:

enter image description here

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