# How can I extrude an edge along the local axis?

I have been searching for a solution and it should not be that hard. This is what I tried:

I created a cube and rotated it along the Z axis in object mode. In edit mode I switched to the local transform orientation, which looks like this: Which is exactly what I wanted. Next I Extrude, and press X twice to presumably lock to the local X axis. However it ends up pointing in the wrong direction and in the bottom left it says "along normal X" which is not what I want:

How can I get blender to extrude along a local axis? Any help is much appreciated!

• Are you sure that you have switched Transform orientation to Local? I do as you describe and it works for me even in Global Transform orientation, in Local too. Along normal X after pressing X twice I get if Normal Transform Orientation was selected. – Mr Zak May 4 '15 at 20:44
• thank you for the quick reply! sorry still getting used to stack exchange – flo May 4 '15 at 20:48
• I am not sure I changed the right thing. I changed it via Alt+Space. The changed value is visible in the first image at the bottom – flo May 4 '15 at 20:51
• What do you mean "right thing"? Yes, by pressing Alt + Space you change the Transform Orientation. I'll write a more depth answer now. – Mr Zak May 4 '15 at 20:57
• Actually, the answer to your question is already here - blender.stackexchange.com/questions/18576/…. So I think this question is possible duplicate. – Mr Zak May 4 '15 at 21:02