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I'm trying to recreate a room interior and am modeling the basic structure. I'm having trouble modeling the arches in the interior, and have tried a view different approaches. The arch in the middle was created by joining a bezier curve to the mesh and extruding. The side archways were created using a boolean model. In both cases, the result was a very blocky style arch. enter image description hereI've tried subdiving the bezier curve before extruding it from the mesh, but it still results in a blocky arch. I'm not sure what the best approach is to this problem. I've tried using loopcuts and a subdivide modifier, but I don't think that's the best way to model an interior... Any suggestions on how I can keep the rest of my interior flat but smooth out the archways?

Also here is the reference image I'm going for:

enter image description here

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If you are talking about the shading, you can right click > Shade Smooth, then in the Object Data panel > Normals > enable the Auto Smooth option which will smooth only below the desired angle value:

enter image description here

If you are talking about the roundness of the edges you'll need to use a Subdivision Surface modifier and bevel the edges to keep them sharp.

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  • $\begingroup$ That does exactly what I want, thanks so much! $\endgroup$ Nov 1, 2023 at 4:05

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