I'm a beginner in Blender and was following a tutorial. Everything was going fine until the render part. My final image is distorted (especially on the right side, don't know why) and I have no clue how to fix it.

Following the tutorial, I used Cycles to render.

One thing I noticed... on the tutorial, he uses a volumetric effect to make the light leave a path. I tried disabling it to see if it has something to do with it and the render looked fine. I just rendered without it and turned down the intensity of the sunlight from 40 to 5 (it was high because of the fog).

I'll leave here the link of the tutorial and how my final image ended up like with and without the fog.


Also, english is not my first language, so sorry if I didn't explain well.

enter image description here enter image description here

  • $\begingroup$ Try reducing any displacement node Scale on the tile material. In face, be sure there is nothing connected to the displacement material output for your tile. $\endgroup$
    – james_t
    Commented Oct 29, 2023 at 19:57

1 Answer 1


Those wiggly artifacts happen when the denoiser is working with a very noisy image. Increasing the sample count should help, but the render will take longer.

Effects like volumetrics can result in a noisier image which is why the render is cleaner when you disable that.


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