I'm relatively new to blender. I've found countless videos showing how to weight paint a vertex group or how to create one selecting the vertices and then use the group in the Factor value of many of the Hair Modifiers (such as Noise or Frizz) to mask or blend the effect.
Unfortunately I can't seem to link the vertex group to the Factor properly. Most videos show that simply typing the name of the group in the factor box should work. Not for me. (Blender 3.6.1). I believe it has to be a bug, I can make the vertex groups work for other things such as Distribute Points on Surface, but not for the hair modifiers that already come with Blender.
I repeat: I cannot replicate the workflow as seen in this video at 10:10 https://www.youtube.com/watch?v=gCQN5vNgHiI
So, would it be possible to use a texture image instead? If so, how can I combine this with the already existing hair modifiers?
Image 3 showing the effect of the frizz modifier when the Factor field shows a single numerical value and not the vertex group name I was expecting to see a change in the hairs frizz effect so that the red areas of the vertex group would have more frizz than the blue areas, but that isn't happening.I hope this helps clarify the question