I'm modeling a car (Napier Railton) which body is not perfectly symmetric I can add a mirror modifier and apply it then add the non symmetric meshes but I don't want to lose the ability to modify the symmetric parts of the mesh latter.
I thought that I can divide my object into two vertex groups:
- body.L (the part of the mesh that I want it to be mirrored)
- non_symmetric (where I don't the mirror modifier to be applied)
but it didn't work, I'm not sure how the vertex G option works in mirror modifier (actually I'm not sure it's there to do that job)
is there a better way to add non symmetric meshes while having the advantage of keeping the symmetric meshes ready to modify later?