Not sure why my FBX imports are triangulating, and I can't really find a solution on this problem

Zbrush model

Importing fbx into blender

  • 1
    $\begingroup$ Hello, try an Alt J to untriangulate (and also you can try a Ctrl E > Un-Subdivide if you need to simplify) $\endgroup$
    – moonboots
    Commented Oct 25, 2023 at 20:43

1 Answer 1


When exporting FBX from Blender, go in the Geometry panel and make sure Triangulated Faces is Off (it should be Off by default):

enter image description here

Same for other softwares you export from, thought it's off-topic here.

There is no option to triangulate FBX on import in Blender, so you should get the mesh as it is in the FBX.


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