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If i knew how to look this up I would, after i used a Boolean operation on what essentially is a sphere, I get these ugly broken faces. What can I do to correct this or how can I get a similar effect without using Boolean?

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Mesh with "broken" faces after Boolean operation

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For a clean topology, you should better do it this way: Create a sphere, mirror it, cut several faces where you want to create the eye, give it a Shrinkwrap modifier with another sphere underneath as target, select the edges around the hole:

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Extrude inwards and right click > LoopTools > Circle (enable the LoopTools addon if it isn't the case yet):

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Apply the Shrinkwrap modifier, hide the target sphere, fill the face, extrude inwards:

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Bevel the edges, tweak the parameters in the Operator Box:

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Move some vertices if necessary (double G to slide along the edges):

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Result with a Subdivision Surface modifier:

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  • $\begingroup$ Thanks a lot! You're a Treasure. $\endgroup$
    – BigTuggz
    Oct 24, 2023 at 19:21

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