If i knew how to look this up I would, after i used a Boolean operation on what essentially is a sphere, I get these ugly broken faces. What can I do to correct this or how can I get a similar effect without using Boolean?
For a clean topology, you should better do it this way: Create a sphere, mirror it, cut several faces where you want to create the eye, give it a Shrinkwrap modifier with another sphere underneath as target, select the edges around the hole:
Extrude inwards and right click > LoopTools > Circle (enable the LoopTools addon if it isn't the case yet):
Apply the Shrinkwrap modifier, hide the target sphere, fill the face, extrude inwards:
Bevel the edges, tweak the parameters in the Operator Box:
Move some vertices if necessary (double G to slide along the edges):
Result with a Subdivision Surface modifier: