Crossposted from the subreddit; I can't seem to get the animations perfect when exporting to GLTF. I've looked all over for posts on it or different export settings but nothing seems to work. Here is an example of what I mean:
This is the idle animation as it plays in Blender
All of the animations are slightly jittery like this, but the standing idle loop is where it is by far the most noticeable
As far as what I've already tried, I've got the animations stashed to NLA strips, I have already applied all modifiers, there are no shape-keys. I've even tried manually baking the animation and THEN exporting but that still doesn't seem to fix it. Is it something with the way the armature or IKs are set up or maybe my export options or something?