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So I have some text that I have made into a mesh and split up by loose parts.
And the problem is that whenever I try to add a location Keyframe Blender adds a keyframe to every letter instead of just the one that I have selected.
Here Is the .blend file

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  • $\begingroup$ We will need more information and a screenshot I think $\endgroup$
    – J Sargent
    Commented May 3, 2015 at 11:56
  • $\begingroup$ Recorded a short video of the problem Uploading done in 10 min. When I add a Keyframe To the letter C It Adds a keyframe on all the letters. And when I move one of the letters it moves them all, But they are all different objects.Thanks for the quick reply. @NoviceInDisguise EDIT: Could you please tell me what you want a screenshot of, I am a bit of a blender beginner. Thanks Again. $\endgroup$
    – TRSGuy
    Commented May 3, 2015 at 12:07
  • $\begingroup$ What you have selected when you add the keyframe would be a good start $\endgroup$
    – J Sargent
    Commented May 3, 2015 at 12:11
  • $\begingroup$ Okay so THISIs what I have selected. @NoviceInDisguise $\endgroup$
    – TRSGuy
    Commented May 3, 2015 at 12:15
  • $\begingroup$ Are you using the graph editor to add the keyframes? $\endgroup$
    – J Sargent
    Commented May 3, 2015 at 12:19

2 Answers 2

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By looking in the Dope Sheet and by experimenting with the keyframes, I can tell that the meshes have been linked at some point along the creation process. I tried the same thing with a new text object I made, and it worked perfectly. The method I used was to convert the extruded text to a mesh, then in edit mode select each character and press P > Separate By Selection.

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  • $\begingroup$ Thank you so much. This was very helpful. And it works perfectly now. I can't thank you enough. $\endgroup$
    – TRSGuy
    Commented May 3, 2015 at 12:54
  • $\begingroup$ No problem :) It is a little bit of a pain to have to separate each character, so it would be nice if the other method could work. I'll keep experimenting $\endgroup$
    – J Sargent
    Commented May 3, 2015 at 12:55
  • $\begingroup$ Sound awesome ;D $\endgroup$
    – TRSGuy
    Commented May 3, 2015 at 12:56
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As has been mentioned in the other answer, the animations of the separate objects are still linked.

You can see this if you go to the 'Dopesheet' and change the view mode to 'Action Editor'. The action datablock, which stores the animation, has '13' next to it showing that all 13 characters of text are using this shared animation:

enter image description here

To make all the objects animations separate you can select all the objects in the 3D view and do U> Object Animation. Now you can edit all the animations separately.

You could also do this individually by clicking on the '13' next to the action name, which creates a copy of the animation data, but you would have to do this on each object.

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  • $\begingroup$ need to run through it a couple of times to figure it all out ...thanks... for future readers look at the action name TextAction as example in the image attached to this answers. $\endgroup$
    – CrandellWS
    Commented Apr 20, 2018 at 0:30

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