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Still very nooby at this, so bear with me.

Are there easy ways to tidy up the end of bevels like this? I'd like to bevel the edge but not the center part. enter image description here

Looking more for this shape, but with the yawning void filled. Can it be done faster that what I do now, which is to seperate the objects, bevel them seperately, rejoin them and then fill the gaps manually.

enter image description here

Cheers everyone.

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  • $\begingroup$ I've given an alternative method, but depending on what geometry you actually need it can be done very easily... let's say you don't need that vertical connecting edge and (obviously from your screenshots) n-gons are okay, then simply do only the very first step from the answer @moonboots has given: join the top and bottom vertices with J, then you are already finished. $\endgroup$ Oct 18, 2023 at 12:02
  • $\begingroup$ Oh, I meant horizontal connecting edge, not vertical 🤦‍♂️ $\endgroup$ Oct 19, 2023 at 3:59

2 Answers 2

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You could create this edge with J:

enter image description here

Then this one with the Knife tool:

enter image description here

Dissolve these edges:

enter image description here

Result:

enter image description here

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  • $\begingroup$ Thank you both for your answers, both methods work perfectly! :) $\endgroup$ Oct 19, 2023 at 0:31
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  1. Make sure you are in Vertex Select mode and Snapping is set to Vertex as well. Then select the vertex going to the back (right in the image) of that non-planar face.

    select vertex

  2. Press GG to enable the Vertex Slide tool and move the vertex to the back (right in the image) along the horizontal edge.

    vertex slide

  3. Now press C to disable the Clamp on this edge. You will see the yellow slide line extend to the front. Move the vertex now towards the beveled part.

    disable clamp

  4. While you slide it forward, hold Ctrl and move your mouse towards one of the front vertices of the face to snap to it. It is now flush with the top and bottom vertices. Then you can left-click to confirm the action.

    snap vertex slide

This would be enough, if you want the exact mesh like shown in your bottom image, feel free to add these steps:

  1. Select the two vertices for the vertical edge above the bevel and press J to connect them.

    join vertices

  2. In Edge Select mode select the two edges that are missing in your screenshot and press X > Dissolve Edges.

    dissolve edges

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  • $\begingroup$ Thank you both for your answers, both methods work perfectly! :) $\endgroup$ Oct 19, 2023 at 0:31

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