I've made a rigid-body animation (explosion) which I'd like to export as fbx.
After hours of reading the same question over and over, apparently it's impossible unless I use alembic.abc format. However, I need it to be fbx format to be able to import it into a Game Engine which doesn't support abc files.
I've previously purchased a similar explosion animation from Sketchfab in fbx format. It works perfectly. It appears to have been made using rigid-body physics so I have hope that this can be done with blender.
How would I export my animated rigid-body simulation, as fbx?