Hi there,

I'm using blender 3.6.4, using manjaro linux.

When I move the default cube around in a new project, it doesn't snap to anything, when I go into the top bar and enable snapping with snap to increment then when I move the object it's origin snaps to the 3d grid (steps of 1 unit).

At this point if I start scaling an object there is no snapping as well, so I went up to the snap menu and then made it affect scaling, when I now scale an object it snaps, but it snaps in 0.1 increments, which is unexpected since I thought it would scale to the grid lines like how the snapping with the move tool works.


I was wondering how I can enable increment snapping for the scale tool and have it snap to grid lines (1 unit).

What I've tried

  • I've found this article which seems to have the same problem, but no one found an answer
  • This seems to be an answer following it just increments in 0.1 units in my situation
  • This question seems to have snapping working to 1 unit (which is my goal), but is 6 years old, so maybe the way it works has changed since then
  • 2
    $\begingroup$ I do hope someone can answer this, I've never managed to get Snap to Increment to work intuitively, if at all. For precision work I wind up constructing my own jigs, faces deleted for visibility, and snap to vertices. That works very reliably for me. $\endgroup$
    – Robin Betts
    Commented Oct 16, 2023 at 18:39
  • $\begingroup$ I don't know whether this answer gives any clues? (I haven't read right through it): blender.stackexchange.com/questions/15847/… $\endgroup$
    – John Eason
    Commented Oct 16, 2023 at 18:55


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