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I have a proj on uni to simulate an asteroid clashing on to another asteroid and shattering. I already have the collisions, cell fracturing of the shattering asteroid, animations, and gravity set to 0 (more on this) but the problem is that the fractured "rocks" shatter too fast. I can send in my .blend file if you would like to see it because I don't know how to describe this situation as much as I can

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You could increase the Speed value. Or bake the simulation and then scale the keyframes in the Dopesheet, or use the Time Stretching to slow down the animation.

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