I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1. Do I have to bake the image into the punching bag? Thanks
1 Answer
This is what you can see in the UV Editor or in the Image Editor:
But if you enable the View > Repeat Image option you'll see how the image will actually be projected onto the surface of your object:
To avoid that you can choose the Clip or Extend option, instead of Repeat, in the Image Texture:
Note that you may prefer to have transparency beside your circle logo, instead of grey. To do that you need to use a b&w image or an image with transparency as a factor in a Mix Shader.
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$\begingroup$ Excellent answer! How can I add color/texture to the punching bag if my bullseye png is plugged into the base color? Like the 'goal' picture I added? Thank you! $\endgroup$ Commented Oct 15, 2023 at 10:16
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1$\begingroup$ If you want to do exactly like the image you show, you need to have your red sign on an image with a transparent background, another image with the background texture, mix the 2 images texture nodes into a Color > Mix Color node, plug the Alpha output of the sign image into the factor input of the Mix Color node $\endgroup$ Commented Oct 15, 2023 at 10:28
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