With the fluid sism, I want to bake a simulation where i swap them out with particles. The simulation however does not have a lot of intense and high velocity movement. This causes my particle shader, that has a color and emission in it. To be barely be visible.
I tried increasing the start velocity, turbulance and de/increasing the particle amount to see if there is any change but it doesn't without ruining the flow and motion i need.
So, is there a way to redefine the maximum value of velocity for flow particles so the tranistion between moving and not moving particle increases? I haven't been able to find anything regarding this online or in the settings