i try to put my hand and brain into geometry node. i voxelized an objet with: Mesh to volume / Distribute points to volume (grid) / Instance on points (cube) / Realize instances / Merge by distance
now im trying to delete all interior faces to keep only the "shell" and i stuck here :(
is there a way to avoid using the mesh boolean node? i tried that but the computational time increase ! and i would not computing my mesh and using the "traditional" Select all by trait /delete interior faces...
so i was thinking of using "neighbors" node but i cant avoid holes in my mesh
Someone to helpme please? thanks