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Has anyone encountered a similar issue where face orientation is unified, and normals are in the same direction, but it acts creepy when you try to bevel the vertex? Please help fix the problem.

  • $\begingroup$ please share your blend file blend-exchange.com. also try a to select all vertices then m > merge by distance $\endgroup$
    – Harry McKenzie
    Commented Oct 10, 2023 at 3:20
  • $\begingroup$ I am sorry; it was fixed automatically after merging the distance. I did that so many times, which didn't work out. But this morning. I open the file again and merge it again. it fixed. I thought it was some normal issue. I had no idea that It was just a glitch. $\endgroup$ Commented Oct 11, 2023 at 3:24


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