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I have applied different color materials to cube faces and then added a new hair curves. Is there any easy way to transfer mesh faces color to hair material? Sorry for noob question

  • $\begingroup$ The surface_uv_coordinate attribute is a vector. It's like a UV map. You need to use it for the Vector input of a Image Texture node. Have a look at the answer of this question: blender.stackexchange.com/q/280096/107598 $\endgroup$
    – Blunder
    Commented Oct 8, 2023 at 16:12
  • $\begingroup$ Thank you, but I don't quite understand what image texture to use there (in Image Texture node) as I just need just faces color $\endgroup$
    – salov
    Commented Oct 8, 2023 at 16:19
  • $\begingroup$ Ok, so the cube has no image texture. And you want to have the hair the same color the cube has, right? How does the cube material look like in the shader editor? $\endgroup$
    – Blunder
    Commented Oct 8, 2023 at 16:35
  • $\begingroup$ Has each side of the cube its own material? $\endgroup$
    – Blunder
    Commented Oct 8, 2023 at 16:36
  • $\begingroup$ Yes, one face of a cube is assigned another material, just a principled BSDF with color link $\endgroup$
    – salov
    Commented Oct 8, 2023 at 16:43


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