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I'm new to Blender and this as for sure asked before, but I couldn't find someone how had the exact same problem as me. This is my material:

enter image description here

This is how it looks when I set the viewport to rendered (with Cycles):

enter image description here

And this is how it look when I set the viewport to material preview:

enter image description here

My question is, if it is possible to get the glass transparent in the material preview as well?

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Material Preview is identical to Eevee, so you need to tweak some parameters in Eevee in order to see glass transparency, like enable the Screen Space Refraction option of the material and in the Eevee render panel enable Screen Space Reflections and the Refraction option.

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    $\begingroup$ +1 but maybe as additional clarification for beginners, when using Cycles as Render Engine like in the question, the Screen Space Refraction of the material is found under Viewport Display (and it helps for accuracy to set a correct Refraction Depth value). However, to set the Screen Space Reflections and Refraction in the Render Properties you have to switch to Eevee (I'm not sure if this gets clear enough from the answer) to change these settings. And if you did not change the material before switching, those options are now under Settings, not Viewport Display. $\endgroup$ Oct 8, 2023 at 11:51
  • $\begingroup$ Oh ok thanks forthe additional info $\endgroup$
    – moonboots
    Oct 8, 2023 at 12:02

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