I've been trying to recreate a back glass/plastic material based on my phone, which this picture could be an example on how it looks under bright light
(This picture isn't mine, but I am willing to provide more images myself if needed)
This picture isn't mine, but I am willing to provide more images myself if neededI've tried to get a similar effect with two Anisotropic BDSFs and a Glass BDSF mixed together as seen below, but I am not very satisfied with this effect. I've also tried to change the Texture Coordinate outputs with different values but it doesn't seem to help very much.
I would really appreciate if my mistakes are pointed out or improvements are told, thanks.