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I try to combine procedural textures with an Image Texture via a mix node, so I can draw on my model.

But I can not find a way, so my procedural texture does not change in its brightness or contrast.

Is there a way to add draw on it and keep the Image texture transparent, except those parts where I'm painting?

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Mix your procedural texture with your Image Texture in a Color > Mix Color node, plug the Alpha output of the Image Texture in the Factor input of the Mix Color:

enter image description here

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