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Can you tell me how to create such a material in Blender? Maybe someone has seen similar tutorial videos. Or can anyone suggest in what direction to move in the nodes? Material a la curved distorted mirrors, which are distorted in a certain direction (to the center).enter image description here

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  • $\begingroup$ I think there is a distortion node in the compositor $\endgroup$
    – Harry McKenzie
    Commented Oct 7, 2023 at 12:52

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You could create a plane, subdivide it, give it a glass material (Principled BSDF Transmission at 1), put it in front of your image:

enter image description here

In Sculpt mode, use the Draw brush to deform the plane (invert its effect by pressing Ctrl):

enter image description here

You could subdivide the image itself and use the Pinch brush:

enter image description here

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  • $\begingroup$ Thanks so much for the reply! I'll take note. However, I may have left out some details. I'm using an HDRI map that is supposed to reflect off the mirrored plates of the pavilion (the structure in the photo). I would like to adjust the mirror material so that the reflection goes distorted. Maybe it's not the material that needs to be adjusted, but the object itself. But I think I'm beginning to realize that such an effect can be achieved only in rendering post-processing. $\endgroup$
    – Danil Do
    Commented Oct 7, 2023 at 13:40
  • $\begingroup$ @DanilDo I can't tell from the manual but you might be able to just change the normals, without changing the geometry. $\endgroup$
    – wizzwizz4
    Commented Oct 8, 2023 at 0:34

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