I have a scene with baked animations, so all of the meshes have their keyframes baked in. I am trying to export this as an FBX to use it in Unity. But no matter how I tweak the export settings, the animations are all gone after the export and then reimport.
Only the single keyframe of the animation is being exported where the little blue indicator stands (which is the 98th keyframe in this case).
I did use a trick described here: How to import lattice modifier animation to unity? Thus I exported everything ad MDD and reimported it to create shapekeys and bake the animation. I don't know if this makes a difference but I have used this method before and it did work, I must be missing something this time.
What am I doing wrong?