I want to use shape keys only (no weight painting) for the eyelid rig.
How do I make a driver work for two shape keys one at a time?
I've struggled with what values or expressions to input when making the driver. I want to be able to move the eyelid bone done the local y axis and when its halfway down the A key is at 1 and the B key is at 0, when it's all the way moved down they're both at 1. I've only been able to make the values both move at the same time but that's not what I want.
I don't want B to start until A ends but I'm not sure what to fix with my driver here. Here's a blendfile with the eyelid and armature