I am trying to bake diffuse textures from high-poly to low-poly model and it gives me black result.

I did successfully bake textures using this method before, but this time none of my models work. I am at the end of my wits, please let me know what am I not seeing here?

Low poly model is uv-unwrapped.

Blend File


1 Answer 1


Put the Metallic value of the Principled BSDF at 0, you can't bake the diffuse of a material with metallic.


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