I would like to model a PCB (copper tracks with different shapes that are separated by gaps, with everything on a subtrate material).
Something like this:
Here is an example of my attempt with one track:
I tried the following, but none were really convenient in terms of being able to define the track dimensions:
- Making a solid copper plane, and then using the knife tool to cut out tracks. This added lots of extra edges.
- Modelling the tracks as cubes, and then trying to fill the solid areas of copper around it.
- Using cubes as a boolean modifier to cut out the gaps:
What would be a sensible way to model this?
As suggested by @maddes8cht in the answer below, I have tried to use a black and white image as a texture for a displacement modifier, but it requires so much subdivision on the plane that Blender struggles to run: