I used geometry nodes to point-instance object A to object B. The resulting instances of A now overlap, which is intended. For further work it would be nice if the resulting mesh is a clean union instead of an overlapping mess.
In the geometry nodes all the instances of A are represented by 1 line so i dont know how to use a mesh boolean node in there. And when converting object B to a mesh to apply the geometry nodes the resulting mesh still consists of unconnected instances of A. How do i create a union of the A meshes either during the geometry nodes or after?