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I have this simple star mesh where 2 faces don't show the texture correctly. I've unwrapped the UV, deleted the faces and remade them, and made sure the face orientation is correct. The circled area is the faces that aren't showing the texture correctly

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  • $\begingroup$ hello could you please pack your image and share your object? $\endgroup$
    – moonboots
    Sep 28 at 20:40
  • $\begingroup$ dropbox.com/t/H5E9kkTTmhg9Oy6m zipped the blend file and image. $\endgroup$ Sep 28 at 21:25
  • $\begingroup$ Hi! The textures are missing from the blend file, could you please pack your textures and re-upload. File > External Data > Pack Resources, then save. $\endgroup$ Sep 28 at 22:38
  • $\begingroup$ Sorry, those were just some old links, all the textures actually used are procedural. I did remove the unused textures and then packed the external data here. dropbox.com/t/H5E9kkTTmhg9Oy6m $\endgroup$ Sep 29 at 1:03
  • $\begingroup$ it just looks like a lighting problem, if you rotate the object it will display the texture as it should $\endgroup$
    – moonboots
    Sep 29 at 5:44

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