I started using Blender and I love it.
My first project is to model a house. In total I ended up with 98 objects. Mainly walls, simple furniture and ceilings. I mainly used boxes, moved faces or extruded them.
Now I see that the count of vertices is 354357 and faces 364860. Even if I estimate that by mistake the walls have in average worst case 32 faces I end up with about 3000 faces. I tried to merge vertices and see them counting down one by one. But there seem to be some generic failure I made.
Do textures add a huge number of vertices and faces or is there any other mistake which could cause such huge numbers of elements?
Hope someone has an idea what the issue is and how I can resolve it. Unfortunately I can't describe it in a better or more detailed way. Thanks in advance.
Think I found it. I created a door handle which counts 726 vents, 1419 edges and 695 faces. This multiplied by the number of handles used could end up with the big number. Maybe that helps others as well.