I managed to fill the volume of a mesh with many cubes via Geometry Nodes. And I even managed to render the result as a mesh (using the "Realize mesh" node and "Object => convert => mesh). Now I have one mesh with lots of individual cubes, which all belong to the same mesh. I hope the screenshot helps depicturing the situation.
Is there a function in Blender that allows me to convert ALL individually linked faces into separate meshes AT ONCE? Or do I have to do that manually?
(And eventually keep them together in a group? - The idea is to export the all those meshes to three.js and collect them into an array in order to do some animation stuff on them...)
I use Blender 3.6.2 on a MacBook Pro.