I want the scene to be a close up shot. Foam seems to be fine from a distance but when its close to the camera, it kinda looks fake.
First problem is the "foam around the object". I have used dynamic paint for that with box(object) being brush and ocean as canvas and used noise textures to obtain randomized foam.
It looks more like a 2d plate and seems to be glitchy and not convincing. And same goes with the foam on ocean modifier waves. How can I make it look believable? Been trying all ways to achieve it.