What I want to achieve starts pretty standard: the rotation of object A rotates object B. I use a driver. No prob.
Where I’m stuck is that I want certain portions of A’s rotation to rotate B faster and certain potions of A’s rotation to rotate B slower.
For instance:
- Rotate A 0-90deg = rotate B 2xA rotation speed
- Rotate A 91-180 deg = rotate B 1/2A rotation speed
- Rotate A 181 - 270 deg = rotate B 3/4A rotation speed
- Rotate A 271-360 deg = rotate B = A rotation speed
This has to be possible, right?