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I am new to Blender and want to make a floating island 3d model so I started making the rocky bottom part

I followed this tutorial (https://www.youtube.com/watch?v=-RQ7PDzPVAc) and this is what I got:

enter image description here

The model and the textures are too pixelated and streched

The tutorial dude told me to do Unwrap and I did but it still does not look good

What can I do to make it look better?

Here is the blender file: https://drive.google.com/file/d/1_xTGWMflZUGOxhISmZIw3c2dS3ntSCL_/view?usp=sharing

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  • $\begingroup$ Please pack your image and share your file so that we can check what's going on: blend-exchange.com $\endgroup$
    – moonboots
    Sep 23 at 10:57
  • $\begingroup$ Welcome to BlenderSE! Try adding more vertices or smoothing it maybe. $\endgroup$ Sep 23 at 14:41
  • $\begingroup$ You didn't pack the image before uploading it as @moonboots asked. File > External Data > Pack Resources in Blender then save the file (under a different name to your original) and share it again. $\endgroup$
    – John Eason
    Sep 23 at 14:52

1 Answer 1

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There are 2 problems here: Your mesh has adjacent faces that are 90° or more, therefore this bad stretching effect. And as you've unwrapped with the basic Unwrap mode, the texture ends up wavy because it is how your mesh is.

You could remesh it in Sculpt mode in order to clean the topology, press R to choose the quad size and CtrlR to remesh, first remesh with large quads to smooth the whole mesh then with smaller ones to have a denser topology:

enter image description here

Then find a rock texture and sculpt with the Stencil:

enter image description here

Then unwrap with the Smart UV Project mode and paint a rock texture with the Stencil.

As for the Remesh tool in Object mode, go into the Object Data panel > Remesh > Quad:

enter image description here

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  • $\begingroup$ but what do I do if I want to make a rough surface and not a smooth surface? $\endgroup$
    – Brockdish
    Sep 23 at 17:19
  • $\begingroup$ In that case you first need to clean the topology, you can do it with the Remesh operation in Sculpt mode (R to choose the quad size then Ctrl R), then use a rock image as texture and sculpt? $\endgroup$
    – moonboots
    Sep 23 at 17:46
  • $\begingroup$ I've edited my answer, tell if it helps $\endgroup$
    – moonboots
    Sep 23 at 18:01
  • $\begingroup$ when I press "R" I can only rotate the island $\endgroup$
    – Brockdish
    Sep 24 at 9:00
  • $\begingroup$ R in Sculpt mode (in the latest versions of Blender) $\endgroup$
    – moonboots
    Sep 24 at 9:23

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