I am relatively new to this. I am working on a clothing piece that consists of 2 meshes that I need to merge together. However, they both have weights and when moved they split. How can I merge them into one solid object that when the character moves they don't split?

  • 1
    $\begingroup$ As long as vertices in identical positions have identical weights, they'll move together as one. If you don't have vertices in identical positions, it probably won't work until you change them so they do. $\endgroup$
    – Nathan
    Sep 23 at 4:09
  • $\begingroup$ Unfortunately they don't have identical weights, i had to separate the piece into two meshes and both were weighted differently. Would snapping vertices together at the edges on each piece work at all? $\endgroup$
    – MarieAnton
    Sep 23 at 5:05
  • $\begingroup$ Hello, you could correct the weights, the other solution would be to merge the vertices as you say $\endgroup$
    – moonboots
    Sep 23 at 6:54
  • $\begingroup$ Reapplying the weights to make them identical did fix the issue, thank you all! $\endgroup$
    – MarieAnton
    Sep 23 at 9:24


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